Monster On The Beat
* Play on Landscape if you use Mobile devices
I'm a big fan of "Crypt of the Necrodancer", so I borrow the action on the beat machanics. I even used its music in the game as a placeholder, will replace them during development.
The art is from "BlackThornProd", great youtuber who share this lovely assets on unity store for free.
The game is still under development by myself alone, will appreciate any feedback from you guys.
Enjoy :)
DevLog
2024/03/27
- Mobile touch input
2024/03/26
- Player hop anim on move
- Stage beat visual enhanced
- Can't switch weapons
2024/03/24
- Perfect and miss beat VFX
- Starter weapon
- Lock some func(SPACE,temperal weapons)
2024/03/23
- Dynamic enemy spawn rate
- Center beat indicator
2024/03/22
- Adjust BG color
- Jazz music happy layback
- 8 New enemies
2024/03/13
- Remove bonus game
- Show weapon intro
- Game complete page
- Tutorial end page
2024/03/12
- Weapon intro pages
- Switch music
- Tutorial combat & texts
- Player design
2024/03/10
- Game state trasitions
- Fixed projectiles
- Bonus game stages
- Bonus game transitions
- Main menu
- Directional enemy death vfx
2024/03/05
- Bigger player size
- Start combat trasition
- Enemy death spawn
- Player invincible on perfect beat
2024/03/03
- Hand drawing style
- Minimal style
2024/02/29
- Sub attack points
- New weapon bomb/electric
- Environment blocks
2024/02/28
- Enemy waves
- Enemy hit effect & can shake
- New player weapons
2024/02/26
- Player attack force
- Player can't attack after attack3
- Level with unique enemies
- Music speed change with player health
2024/02/24
- Enemy diagonal moves
- Enemy projectiles
- Enemy lazer
2024/02/19
- UI beat effect
- Enemy spawn/death vfx
- Start menu
- Perfect beat hit
- Beat indicator
2024/02/17
- New weapon violin combo
- Floor color change on the beat
- Add hit,pick sound effect
2024/02/16
- Player move on attack
- New weapon dash combo
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Chenglin Fan |
Genre | Action, Rhythm |
Made with | Unity |
Tags | 2D, Hack and Slash, Hand-drawn, Monsters, Music |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Touchscreen |
Comments
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Legitimately cool game. I haven't played Crypt of the Necrodancer, so I can't compare, but I played this for about 30 minutes with a few of the weapons and I could feel myself getting a little addicted!
I had the most fun playing with the helmet and the ring. The axe was pretty fun and the sword was pretty straight forward. Had quite a bit of trouble with the staff.
Definitely interested to see how this develops!
very cool and fun the variety of weapons is awesome!looking forward to see how this gets more fleshed out! :D
Thank you for the comment, really happy you enjoyed the game! :D